Spellcaster Studios

Make it happen…

Category Archives: Ludum Dare

Throwing the towel…

Looking at what I still have to do to make the game playable, and considering the time I’ve already used up, I’ve decided to throw the towel… I don’t have enough time to finish the game, and even if I can make it playable (which is unlikely), it won’t be balanced or fun. I really […]

Still not much…

Due to the fact that I’m running super-late (all my estimations were wrong), I’ve not been blogging that much, nor have I been keeping track of what other people are doing (which is too bad, that’s one of my favorite parts). Hopefully, today will go a little better. Anyway, here’s the latest screenshot… It shows […]

Starting to make some progress…

Still going terribly, but its gradually improving… Think I chewed more than I should, because of the balancing… It takes too long to adjust the simulation parameters, especially if you’re not used to that kind of work! Planets now have food supplies and their population grows with it, similar to the real planet where resources […]

First screenshots

This is not going very well… It’s taking me ages to get the simplest things up and running, due to small bugs plus a lack of understanding of what I’m actually building… First screenshot: Spent about 45 minutes just trying to figure out the parameters of the simulation to start implementing, so I’m about 2 […]

Starting work…

Well, I’ve been busy with a some personal stuff I had to take care, now it’s time to start working on the game! After careful consideration, I’m going to make a space trading game (tentative name “StarTrader Corp.”). The idea is that the player has to manage trade routes, building ships, hyperspace portals, etc, to […]

Just woke up…

Late, but I’m awake now! So the theme is (as expected) “Connected Worlds”… Hum, I didn’t manage to think of any decent idea with this, although there are several bouncing around my head: – Society is connected: You have to do actions on your Facetube profile to get more friends. This one would probably involve […]

I’m in

I’m participating on this the Ludum Dare 48-hour competition again, and I’ll be posting updates here, and on Twitter (@shadowcovenant, if you want to follow me), and also on the LudumDare website… I’ve updated my basic LD48 framework with some stuff I think I may need (nothing game related, just some stuff most engines have […]

Ludum Dare #26 – Particles

Last weekend I took part on Ludum Dare’s 26th competition, that was themed “Minimalism”. Although building a minimalist game is kind of against everything I stand for (and that’s why maybe I don’t finish that many games), this one turned out pretty good, at least judging by the comments so far… You can download the […]