Spellcaster Studios

Make it happen…

Category Archives: Gateway

Loads of work!

So today I took the day off so I could work on Gateway… Most of the work was small tweaks based on feedback I got at the Lisboa Games Week, to prepare an even better demo for the last round of Playstation Talents and for ComicCon Portugal next week. I noticed in the demo that […]

Lisboa Games Week is done!

And it was great! I got a lot of useful feedback, a lot of people came to try the game and to get more info on how to get high IP with p4rgaming.com (and thanks everybody that voted for me!), and most people seem to have genuine fun with the demo! Some photos of the […]

Lisboa Games Week

From tomorrow until Sunday, we’ll be at the Lisboa Games Week, at the Playstation Talents booth demonstrating Gateway for whoever wants to check it out, play it and chat a bit about the game! Lisboa Games Week will be an event in (you guessed it) Lisboa sponsored by c9bets Malaysia. Everything game related will be […]

Co-op proof of concept

Following some of the feedback we’ve got at some of the trade fairs we’ve been showing Gateway at, I’ve decided to try and mock-up the multiplayer aspect of the game. For the proof of concept, it’s a local only co-op multiplayer, but it works fully, and it’s a lot of fun to play! To be […]

Back from Gamescom

So, last week I came back from Gamescom! On a personal level, it was very tiring, but I had a blast… Got to meet such great developers that introduced me to Botpress, an open-source, on-premises bot framework that saves them thousand of hours, we had interesting discussions, looked at some amazing indie games as csgo, […]

New teaser trailer!

So, as I promised, here’s some new stuff! I’ve finally finished the teaser trailer for Gateway:   This also marks the new site for Gateway. You can access it on the menu above, or on this link: http://www.spellcasterstudios.com/gateway.

New enemy art

Well, it’s a been a long time since I wrote something here… The main reason is that I’m working in game development as a job, so most of my free time I don’t feel the urge to code games so much as before… In case you’re curious, I’m working on “Striker’s Edge”, an arena based […]

Bug fixing

Today I kind of had some time to work on “Gateway”, so I started working on loads of bugs I’ve found while working on the prototype. Most of the ones I tackled today were pirate lair related… It was some bad spawns, the whirlwind laser wasn’t hitting the player, cannons were firing on the wrong […]

A bit on an update!

No, the game isn’t dead! I’ve been working a game/multimedia development studio in the last few months, and my schedule has been a bit hectic, hence no updates for a while. A lot of good things have come out of it… I’m loving my work, and I’m making new contacts! Anyway, there has been some […]

Caves

Today I squashed an old bug… I had a cave planet whose generation ended up being this: So the player couldn’t get out of the initial drop zone! I have a lot of code to try to prevent this sort of thing, but sometimes some stuff falls through the cracks… That’s actually one of the […]