Spellcaster Studios

Make it happen…

Category Archives: Art

More effects…

Well, at this rate I won’t finish the story part by Sunday, but sometimes playing with effects is so much fun… Today, I kind of lost track of time working on the background effect of the last area, which led to a very interesting effect, which lends the whole area a completely different tone… So, […]

The endless reference bug…

Today I worked a bit more on the last area of the game… Deliberately blurry so I don’t spoil anything… Anyway, because of the transition and the fight going on in the previous area, I found a silly bug, which is quite recurrent in all systems I built: references. Basically, the Lua threads that are […]

Finished the “tentacle” shader

Finally! Had to give up on the idea of using a ray-marching style algorithm, or most of the algorithms that generated the texture on the fly… The amount of iterations most of them require would require a high-end machine, and then I’d need to have a fallback, etc… For such a low tech game, I […]

UI overhaul

Today I had a friend of mine coming by and seeing the game… He kindly offered to work on the UI of the game, which is awesome. He’s a very talented artist, so we here welcome his help! I’m sure we will go from this: to something that looks good! Now listening to “Universal Migrator, […]

Building visuals

Today I didn’t have much time to work on the game, but it was highly productive… I was trying out different approaches to the visuals on the corporate facility, playing with tilesets and lighting to achieve a proper mood… First, I tried just the classic red lighting: It looks good, but it’s a bit cliché […]

Random spawns

Today I’ve added one more cutscene to the storyline (an important one, too!), and added a new type of enemy: the ninja! I call it ninja, but he’s more of a warrior-cultist kind of thing… but he periodically (or when he takes a lot of damage), he disappears in a puff of smoke, only to […]

Battle stations!

Don’t want to talk too much about what I’m doing at this moment (it’s an important moment in the story, and I don’t want to spoil it)… Let’s just say that Steve and the Skydancer go into battle stations: Red alarm light always gives some urgency to the scene, especially if I can find a […]