Spellcaster Studios

Make it happen…

Category Archives: Art

New Grey

Well, lately most development has been focused on the groundwork to get the UI system on the SurgePlayer working properly, which is progressing nicely… I’ll delve more into it on a future post, when the system is done and up and running in the game. In the meantime, among a lot of fixing some components […]

Z is for Zombie…

Our artist is hard at work making new assets again, which means we have pictures! This is still work in progress… This is the zombie enemy, which comes in a variety of flavors, from the one that explodes to the one that’s only a torso! Most of this work was done on a modeling tool, […]

Progress update…

Although there hasn’t been much updates in the blog, work has been very productive lately… First of all, Rincewind has started modeling the new “Grey” character, based on this concept I may have posted this before, but there you go… He has a more “wildman” streak to it, which is a bit more different than […]

Has it been more than a month?!…

Yep, it has… Between Christmas and work overload afterwards, we haven’t exactly worked a lot on “Grey”… We haven’t stopped, it’s just that the output rate wasn’t that big, and even when it was, it wasn’t “show-worthy”… Anyway, we’re back to blogging! We came into the new year with extra motivation to finish a game […]

Some drafts…

Rincewind and me are working on a new concept for the main character; it’s not been easy trying to find something that we really feel that hits the spot… Without revealing too much about the plot, there’s 4 schools of magic in the world of Grey (plus other magical paths, but that’s not important for […]

Building seamless roofs…

I know, I know, we’ve been silent… But we’ve been working! On my part, I’ve been refactoring the resource system, and the task is almost complete for Spellbook and the Surge Player… Still need to tweak some minor bugs (and stuff I’ve found that was wrong for years and years!), but it’s mostly done, with […]

Release the skeletons of war!

Rincewind is almost done with the skeletons and is working on some props: The armor pieces, swords and shields are done through mountpoints in the model itself. The skeletons are low-tier enemies in Grey. A necromancer can animate skeletons nearby, but usually only the spirits of people slain violently heed the call of the caster […]

Final imp

In the depths the Earth, he was spawned Son of corruption, and of evil ones Not living, burning Not eating, consuming Breath of fire, flames of hate Merciless eyes, unspoken fate More than a slave, more than a master Of Death he is caster Ancient Lava Imp summoning, author unknown Sorry about missing the Monday […]