Spellcaster Studios

Make it happen…

Category Archives: Game design

Text review

I’m in Belgium for work, and I hate programming on the laptop (keyboard layout is not confortable), so this is a good time to do a scan of the text of the game, searching for errors and tweaking pieces of text… Boring work, though… Now listening to “The Singularity” by “Scar Symmetry” Link of the […]


I had a small kitchen accident and I cut one of my fingers, so I’m having a lot of difficulty coding and writing… So I decided to try something way different: actually playing the game and tweaking weapon parameters… This is actually something I should be doing more often, since it’s such an important part […]

Massive flu

I’m in the grip of a massive flu, so just some minor writing, proof-reading and other stuff I can do on my laptop… Hopefully tomorrow I’ll be back to normal coding… #nobreaksforindydevs Now listening to my own breathing sounding like Darth Vader


Today I wasn’t feeling up to coding (a bit stuck on what the next step should be), so I played the game instead, fixing small bugs as they popped up, doing small balancing tweaks, etc… Now playing: Shadow of Mordor. This is an awesome game, they really managed to make a game that doesn’t step […]

Yet more writing…

More writing… Also did some balancing of the time-warp gear (which is quite cool in effect, to be honest), and started doing some research on OpenGL… Now listening to “The New Mythology Suite” by “Symphony X” Link of the Day: Quite an interesting read, from an historic and development perspective, regarding the 10 years of […]

Finished the arenas

Today I finished the gameplay arenas, that the beta-testers will use to (hopefully) provide me with more information about the balancing of the game. Balancing is something very tricky, and something I fear a lot… I have the theory that people will play a crap game with great balancing, but never a good game with […]

Test arena

Besides writing, I’ve started the arena system. The idea of the arena system is to have a mode that I can give the beta testers to test different situations and rate them appropriately, so I have a more objective set of measures to balance the game. In arena mode, the game starts in an easy […]

More writing, and a dash of pirate lairs!

More writing done today, still plowing through the gear/weapon texts, but also added the pirate lairs to the generation of the game galaxy. Also needed a way to remove all that type of structures from planets where storyline events will take place, to avoid overlaps. Now listening to “Sunset of the Golden Age” by “Alestorm”

Font work

Today I worked on trying to change the fonts of the game… I found a font that looks very good, but when applied to the game gives me mixed feelings. This is the current look of the tutorial text: Changing to the new font: I’m not sure if it’s readable… Already thought so, already changed […]