Spellcaster Studios

Make it happen…

Monthly Archives: July 2013

Better lighting

This weekend I’ve worked a lot on the lighting system of Grey… As I said in previous entries, I’ve decided to add gamma correction into the engine… Simply put, the colors we see on the screen are not linear (due in part to old technology that couldn’t do linear intensities, and now because we want […]

New Grey

Well, lately most development has been focused on the groundwork to get the UI system on the SurgePlayer working properly, which is progressing nicely… I’ll delve more into it on a future post, when the system is done and up and running in the game. In the meantime, among a lot of fixing some components […]