Spellcaster Studios

Make it happen…

Monthly Archives: February 2014

Portability work

Work has been progressing lately, albeit not too fast… Anyway, most of the work lately has been on the portability, since I want this game to come out for Windows, Mac and Linux… Problem with this is that the framework I’ve been using (the one from my 48-hour compos) wasn’t designed with portability in mind, […]