Spellcaster Studios

Make it happen…

Monthly Archives: September 2015

Improved starting area

As the title indicates, today I spent my development time working on the new and improved starting area… Some of my ideas related to it were ok. It was a good idea to get the player started in a more exciting area before dumping him into the exposition, so he has a taste of what’s […]

Bug fixing and improvements

So today I carried on with the work from yesterday (and that I’ll probably be doing the next few days!), which is to fix/polish stuff based on the feedback from the Game Dev Camp. So, quick list for today: Drones now have a larger hit radius Game no longer waits 5 seconds before opening a […]

Bug-fixing

Today was a bug-fixing day… Most of my time was spent trying to reproduce stuff I saw happening in the Game Dev Camp (some of them were tricky to reproduce, like navigation mesh stuff, others were quite trivial)… Fixed a couple of crashes on “New game”, some stuff related to memory not being freed correctly […]

Organizing work

Today I spent my dev time looking at all the suggestions, comments and feedback I received from Game Dev Camp yesterday… There’s a ton of stuff to work through, but most of it is quite simple, just tweaks and adjustments… There’s just one I have no clue on how to address: the area transitions… Some […]

Game Dev Camp

So, today I spent my day at Game Dev Camp… It was the first time I showed Gateway in a public setting, and the reactions were quite positive overall… A ton of constructive criticism; most of it was stuff that made me think: “how did I miss that?!”, which says something about being too close […]

Small accident…

I bet you’re wondering why I haven’t posted in a bit… Reason is simple: I hurt my hands being an idiot and assembling four pieces of furniture by myself, this one included, so I decided next time I’m going to get the furniture assembled from sites as the Ivy and Wilde home furnishings online store: […]

Writing day…

Today I wasn’t really inspired to tackle audio, so I decided to do some something easier: writing! Actually, what I did was mostly reviewing text… I need to go through the text of the whole game, just to make sure everything makes sense, if the tone of the characters is coherent (mainly Steve and Skydancer), […]

Finalizing the office (I hope)…

So, today I’m going to Ikea to see if I can purchase some new furniture to help us finalize the office organization… Wish me luck! Now listening to “Lost In the New Real” by “Arjen Lucassen”

More office setup…

So me and my wife spent most of today just reorganizing the home office… we sure have a lot of crap… When it came time to work on the game, I was half asleep in front of the computer, and my eyes were extremely itchy, so no work today, I’ll see if I can get […]

Audio work

No screenshot today, since I was working on the audio… Audio work on this game is a bit weird… On one hand, I’d like the sound to have a “retro” feel, but that sounds terrible after a bit, mostly tiring… On the other hand, I’m not very good at audio design, which conflicts with the […]