Spellcaster Studios

Make it happen…

The Librarian

Today I added to the story one important character: The Librarian, an information broker that operates in this part of the galaxy.

The player will have to go to him to get some information, and (obviously) will have to do some dirty work for him.

This cutscene is one of those I’m sad I probably won’t be able to afford speech in the game… The dialogs sound amusing in my head, with all the appropriate pauses, tone and nuance, but it falls a bit flat when we only have text… Well, can’t be helped, although I’m thinking of improving the text system to gradually write the text, instead of showing it one phrase at a time. That way, I could have a bit more “timing” in the text, which would help I think…

The talks with The Librarian will be onboard of his space base, The Library. I’ve made a video showing the authoring process… It’s not the most exciting thing in the world, but some of you might find it interesting!

Now listening to “Alloy” by “Trillium”

Link of the Day: This is an overview of a technique that can be used to make trailers (and menus, or even whole games), called Camera Mapping… It’s very cool, it’s one of the possibilities for the trailer for the game (storyboard’s still not written): http://gamasutra.com/blogs/KoenDeetman/20140714/221001/Camera_Map_Your_Teaser_Trailer.php

Comment