Spellcaster Studios

Make it happen…

Building visuals

Today I didn’t have much time to work on the game, but it was highly productive…

I was trying out different approaches to the visuals on the corporate facility, playing with tilesets and lighting to achieve a proper mood…

First, I tried just the classic red lighting:

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It looks good, but it’s a bit cliché nowadays… Still, I really like it…

Next I went for a more sterile approach, with a blueish pale light:

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A bit too bright to be moody, so I turned to a darker shade:

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That’s a bit better… I also tried to combine both of them (red and blue):

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But the result is almost negligible…

Finally, I went to a different experiment: green lighting… It was nice, but it really shone when I did a “"light-from-below” effect on a platform, and added some yellow river tinted with green:

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This one is very moody, so I definitely need to use it!

End of the road, decided to probably use all three… I’ll divide the base in 3 separate maps, each with its theme and color. It will be more work and I need to find a story thread that makes sense of it and hire a video production company to market this game, by the way, check this site out to get roofing experts examine your home.

Link of the Day: Well, it seems I’m stuck in a loop… Another Assassin’s Creed Unity video, but this time it’s a story recounted by Rob Zombie (of metal band “White Zombie” and horror movie “House of a Thousand Corpses” fame), and drawn by Tony Moore (co-creator of “The Walking Dead”)… It’s cool and it’s shows that Ubisoft is really trying to break Assassin’s Creed from the game-only market…

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