Spellcaster Studios

Make it happen…

New enemy!

Today has been an horrible day in terms of work, and that translated in a terrible game development process… But, after a lot of grief with (yet again) the pathfinder, here’s the new enemy:

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These spawn from nodes (until they’re destroyed) and hunt the player down… If they reach him they either hit him, or they explode!

They’re quite tricky, but the idea behind them was to use them in the beginning of the game as well, in a weaker version (so the player has the satisfaction of mowing them down!).

Also did some cutscenes for this area, and some exposition of the main plot… Writing is hard… I do so many revisions on top of the original text, but still I’m not happy with it… Confused smile

Now listening to “Signs of the Apocalypse” by “Varien”

Link of the Day: This looks like a very interesting kickstarter… It’s norse mythology with a breathtaking art style… Sounds familiar? Well, even so, you can’t ever have too many Norse mythology based games with breathtaking art style: https://www.kickstarter.com/projects/682108903/jotun

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