Spellcaster Studios

Make it happen…

Bugville, part deux!

More bugs on my way back to where it all started, where the final showdown will take place…

Most of it was fairly small, small mistakes, typos, etc, but I had a nasty one… By accident, instead of loading the game I pressed new game, and a lot of errors there, when running the initialization script, which builds the story-based parts of the game… This code was never run before as a whole, just pieces of it when I needed for the playthrough…

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So now I’m at the end… Haven’t seen this temple for a long time! Smile

Tomorrow I should start working on the big ending cutscenes… and in two days is the new Ludum Dare 48-hour competition, which I’m thinking of attending… It’s the difficult decisions: work on the game, or build a new one in 48 hours to unwind… Decisions, decisions…

Now listening to “Nightfall in Middle-Earth” by “Blind Guardian”

Link of the Day: Well, since I’ve talked about it, here’s the link to the Ludum Dare 48-hour competition… It’s a lot of fun: you get a theme (voted by everyone), and you have to do a whole game from scratch in 48 hours, solo… That’s EVERYTHING in 48 hour, with the exception of a base framework or stuff like that… There’s also a 72-hour jam taking place at the same time, with non-so-strict rules, like teams allowed, premade work, etc… So, head on to http://www.ludumdare.com/compo/ to see what’s it all about!

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