Spellcaster Studios

Make it happen…

Cutscene finally over!

As the title indicates, I finally finished the cutscene I was working on… This one was very challenging…

First, the camera angles and the motion was a bit off… I couldn’t really tell what was wrong with it, but I needed a lot of trial and error to get it to feel right.

The problem with most of the camera work I do is that the you don’t want to distract the player from what’s happening on the screen, but at the same time you don’t want to be just static, you need to make the scene and the camera to work together, especially in low-budget cutscenes like I have in the game.

screen213

Anyway, next step is the last area of the game, which I won’t show screenshots of… Smile Let the game have at least one surprise!

Now listening to “The Classical Conspiracy” by “Epica”

Link of the Day: Here’s something that might come in handy sometimes… For years, I’ve avoided having to use Excel files as data sources (for my DayJob or game dev), but with this article I’ve found that Excel files are just ZIP files with some other files, which made it way easier to understand and use… Maybe it’s useful for you guys sometime: http://www.codeproject.com/Articles/208075/How-to-read-and-write-xlsx-Excel-file-Part-I

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