Spellcaster Studios

Make it happen…

Back to cutscenes…

Back from the IBC in Amsterdam, and into the cutscenes!

Since this is the last few cutscenes of the game, and the last setting, I’m keeping it under wraps…

screen214

Working cutscenes is a bit hard sometimes… Text and dialogues don’t flow on demand, and it takes multiple iterations to get right (at least to my standards, which admittedly aren’t as high as they should).

Hopefully I’ll have this part of the game done by Sunday, which means I only have to add the equipment screen and some pieces of gear to the game for it to be playable from beginning to end (barring bugs)… Then I can start work on the second pass, which includes a lot of small details and one big one: the random missions!

Now listening to “Deceiver of the Gods” by “Amon Amarth”

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