Spellcaster Studios

Make it happen…

Shotgun

Well, I was supposed to start working on the new random mission system (the main part of Phase Two), but I started by writing the shotgun descriptions for the shop, and then I started playing around with it, and decided to improve the visuals slightly:

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The small “explosions” are very fast, and they show the shot hit a wall or the floor… Screenshots make it look worse than it is, but still it looks bad… The lines are also very jagged, with a lack of substance…

Now I’m using the 3d line feature of Cantrip, and I lessened the magnitude of the sparks effect:

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It looks a bit better, in my opinion… Still some work to do… I’ll probably put (in the polish phase) some marks where projectile weapons hit the floors and walls (think it will work better than the sparks)… The sparks may also require some work (maybe use the 3d line effect as well).

Now listening to “Battering Ram” by “Iron Savior”

Link of the Day: The Amiga will always have a part of my heart… For me it really stirs up memories, of some of my first “good looking” games (before that I had a ZX Spectrum, and I didn’t know enough to make decent graphics there), of some amazing games, of breath-taking demos… Anyway, here’s a video about the Amiga and the FPS genre (which kind of put the final nail into the machine):

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