Spellcaster Studios

Make it happen…

Machine gun

Yet again, I started writing weapon descriptions and get lost in something else midway…

In this case, the target was the machine gun, and while the visuals were good this time, the balance was completely off, so I had to work on that a bit. Still think the balance of the end-tier machine gun is a bit off (it’s a bit too powerful, I think), but I’ll have to take external feedback on that!

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I’m not that annoyed by this… Phase Two was supposed to be to create the side missions and balance the game, so that’s ok!

Link of the Day: Really love some demoscene stuff! Although not technically impressive (think I can figure out how most of this was done), it shows a lot of good taste in choosing the music, the colors, etc:

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