Spellcaster Studios

Make it happen…

Random Missions: Cost and Reward

Finished the cost/reward system of the random missions… To accept a mission, you’ll have to do a down-payment, which you get back if you complete the mission… Besides that, you get the reward.

The reward is computed based on the difficulty of the involved planets, distance between planets and who’s giving the mission. For other types of missions, I’ll follow the same kind of reasoning, and maybe even penalties (for example, an infiltration mission’s reward goes down the more people you kill… a good occasion to use stun grenades… and maybe an occasion to add other non-lethal weapons to the game!)

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The text is a bit too bland, misses a “motivation” part, but not sure if it’s worth the massive development time require for it… I’ll probably revisit this decision on the polish phase…

Next step is adding the logic for the actual mission (about time!)…

Now listening to “Torn” by “Evergrey”

Link of the Day: I’m very nostalgic about my formative years, especially in terms of the old-school TV shows like the Thundercats and He-Man… This is a proper homage:

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