Spellcaster Studios

Make it happen…

Random Missions: Delivery Complete!

The code for the delivery mission is done!

The system correctly triggers cutscenes when you receive the item and when you drop it off correctly, just missing the mission cleanup code (the mission location can only disappear after the player leaves the place where the mission takes place).

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The cutscene has some procedural elements as well (the text, for example).

It needs some massive testing yet, and the aforementioned cleanup code.

I did the code modularly, so I hope I can reuse a lot of it for other missions…

Now listening to “The Hinderers” by “Daath”

Link of the Day: I’ve been following this game for some time, it looks pretty sweet, and it’s got its first trailer:

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