Spellcaster Studios

Make it happen…

Random Missions: More bug-fixing

Finished testing and bug-fixing the delivery mission… A lot of small stuff, but I think I got it all!

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Think the next mission type is going to be the “sampling” mission, in which the player receive a target planet and some sampling spots, and it has to go sample them with the sample kit.

It’s just a “movement” type of mission (like the delivery)… The player will have to clear the area of the samples, since sampling takes a bit and being hit will reset the sampling.

Also, need a way to mark the right coordinates for the sampling, either by shining something there (a particle system or so), or by just saying what are the coordinates and making the player find them…

Now listening to “Blood Alliance” by “Power Quest”

Link of the Day: So, “Human Resources” was cancelled… Can’t say I’m surprised, considering the state of “Planetary Annihilation”… The game had some good ideas, but the execution is terrible, with an UI that’s not that friendly, a lot of bugs and polishing issues, a lackluster single-player campaign… I don’t think “Kickstarter Fatigue” was the issue, nor “over-promising on previous game and not delivering”… For me, the problem was that PA isn’t that good of a game that I want to see another RTS from the same guys… http://www.rockpapershotgun.com/2014/10/21/human-resources-kickstarter-cancelled/

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