Spellcaster Studios

Make it happen…

Random Missions: First subtype done

Finished the first sample mission subtype, in which the player has to look for the sampling area using the sample kit.

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The sampling area doesn’t show up until the player takes a sample near it, and the sample kit will give a base direction when the sample area is not visible.

Now listening to “So Cold” by “Breaking Benjamin”

Link of the Day: Although I’m not a big fan of realism in games (I like the escapist nature of them), this video about the silencer/suppressor is very interesting to see how it works:

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