Spellcaster Studios

Make it happen…

Interlude: BUGS!

Well, for some time now things were going slowly but according to plan… No, not anymore!

Too bad I didn’t take a screenshot of the before, but the pirate lairs were a mess… The laser beams were in the wrong position, the ceilings weren’t displaying, the props were all over the place…

Just some small changes in the codebase triggered a whole lot of problems, but now they’re mostly solved…

screen283

Only big bug still present in the pirate lairs are the collision boxes of the props, which for some reason stop the weapons, but not my character…

Anyway, with this in place I can do the really hard part: forcing a prop in the area to guarantee that the player has something to fetch at the end…

Now listening to “Paradise In Flames” by “Axxis”

Link of the Day: From some people that worked on the Bioshock games, here’s a new kickstarter for you to take a look: https://www.kickstarter.com/projects/theblackglove/the-black-glove. You can recognize a lot of elements from Bioshock, but there are some weird (cool) stuff there as well!

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