Spellcaster Studios

Make it happen…

Random Missions: Infiltration done

Just finished the infiltration mission… It’s a bit more fun that I was expecting, which I guess it’s a rather good thing…

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Unfortunately, I’ve found a lot more bugs in the process… For example, on the screenshot above you can see props that should be on the wall in the middle on the room, for example. And this is not one of the worst examples, the game is full of these, let alone the bugs with the AI.

I’m pretty sure now that I have to rebuild all the AIs… Not the underlying system, that works well enough, but the way the system does the actual reasoning: when to run, when to attack, from where to move, etc.

Now listening to “Age of the Joker” by “Edguy”

Link of the Day: I like looking at graph tech papers and wish I’d like to have time to do that! This grass rendering presentation looks very cool: http://blog.codemasters.com/wp-content/uploads/2014/10/Rendering-Fields-of-Grass-using-DirectX11-in-GRID-Autosport.pdf

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