Spellcaster Studios

Make it happen…

Run, you fools: Part Deux

Finished the running behavior, fixing the fringe cases… The enemy will now effectively retreat from battle until it has restored his shield, or until it gets his courage back (stupid robots!).

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Robots won’t have this behavior, though, it’s just easier to test here…

Next step, teleporting behavior!

Now listening to “Doombound” by “Battlelore”

Link of the Day: Although I’m hearing terrible stuff about it on reviews, I can’t help but want to play this:

At least AC: Unity seems to be a worse mess and I don’t feel like playing it much (no boats!)

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