Spellcaster Studios

Make it happen…

AI: Patrol Drone

Work today has to be cut short, something unexpected came up…

I’m in the middle of making the patrol drone AI, which is going rather well, just missing the “spawn enemies” behavior when we’re spotted:

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Tomorrow I’ll wrap this up and maybe start the turret code (which should be very simple).

Link of the Day: This game looks drop-dead gorgeous! I really like this sort of minimalist aesthetic in texturing, with a goog lighting solution, it works really well and it’s kind of future proof (meaning this game will probably look as good in 5 years as it looks now, contrary to the “realistic” games which look terrible after 5 years)… I’m not sure how well will the voice-commands thing work, but I’m very curious about it!

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