Spellcaster Studios

Make it happen…

OpenGL Porting – Part 11

And back to normal programming… Not much, but some!

Got some more stuff working on the OpenGL renderer… This time, I found out that I can’t set vertex/pixel constants before I actually set the program!

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This is the current status, getting closer to an actual working renderer! There’s a screwup somewhere on the lightning (obviously), but I’ll look into it after I get everything else working properly…

Now listening to “Lord of the Rings OST”

Link of the Day: Epic rap battle! Smile

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