Spellcaster Studios

Make it happen…

OpenGL Porting – Part 15

I can smell it already!

It’s actually cool (after all the pain) to have a game running on two separate renderers and trying to spot the differences…

screen359

There’s not much work remaining to be done on the OpenGL renderer, besides testing… I’m finally seeing the end of the road on this one, so much that I’m already thinking on what’s my next move! Smile

Currently I’m battling with the last piece of D3D code: the LookAt matrix… I can never get that right, and D3D was doing it for me (for cutscenes, for gameplay I have other ways to do the camera, that’s why I only picked it up now).

So, officially, only a couple of shaders to go (both tricky because they have 2 textures, and I’m not very sure on my method to bind multiple textures yet), this look at camera and I’m done! Hopefully tomorrow or the day after I’ll be able to make it work!

Now listening to “Primer Acto” by “Stravangazza”

Link of the Day: I really need one of these… http://www.ellusionist.com/pyro-handheld-fireshooter-by-adam-wilber.html

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