Spellcaster Studios

Make it happen…

OpenGL Porting – Part 16

Happy New Year’s Eve!

Not much time today to work on the game, just made a couple of shaders and fixed some minor things… I’m almost calling the OpenGL renderer done (although it still has some work with optimization, since it’s quite slower than the DirectX one).

screen360

I’m having some trouble with the last shader, but it’s not working on DirectX as well, so I probably screwed up somewhere…

Anyway, have a very good 2015!

Now listening to “Soundtrack For The Voices In My Head” by “Celldweller”

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