Spellcaster Studios

Make it happen…

Render to texture

Good news, everyone! Got render to texture working (on Direct3D only for now)…

screen381

Bad news…

Above we should only see the normals of the scene (world space), but the player character is transparent… The reason is that it gets rendered with alpha blending, since I don’t have a global way to shut it down…

Need to figure out a way of doing that in a non-intrusive way…

Now listening to “Greatest Hits” by “Peter Gabriel”

Link of the Day: Although not very useful nowadays except in very specific cases, here’s a link containing techniques for doing pseudo-3d roads (and other road-like structures) without 3d hardware… It’s awesome seeing how these problems were addressed in the past, and sometimes you need old school solutions for new problems: http://www.extentofthejam.com/pseudo/

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