Spellcaster Studios

Make it happen…

Flatten rivers

This took a bit longer than expected, mainly because I spent a lot of time tweaking the A* parameters to get more natural rivers, but the rivers now are “flat”, they only go down…

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The way the river akeis created also enables me to do some additional stuff, like making the flow geometry in the future, clear the area of trees (or replace them with shrubbery, probably makes more sense).

By playing with the cost weights of the A* that creates the river I get some more natural results:

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Rivers tend to flow downwards now, even if they have to go a long way around…

Now I need to figure a way to create lakes… I have some ideas, (random placement, A* analysis or moisture maps) but nothing really pops out at the moment, so I’ll have to run some experiments.

Now listening to “Amaranthe” by “Amaranthe”

Now playing: “Beyond: Two Souls”… This one seems to be less of a game than “Heavy Rain”, to be honest, but I’ll reserve my judgment for now…

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