Spellcaster Studios

Make it happen…

Still lakes…

This is taking much longer than I wanted… Although I’m closer (and just found out I’m doing a lake every 4 cells), it’s still not good enough, the water doesn’t follow enough:

water

The brightest points are the lake spawn points, but the water dies down too fast… I could do more iterations, but this takes too long (although it can be optimized a bit), and I’m not sure if the results would be much more impressive…

Note that altough you can see the whole river filled up above, the actual lake is much smaller, because of the threshold…

screen462

So in this screen above, we have 50 iterations, at strength 50…

Below, you can see 50 iterations at strength 250:

screen463

And with 250 iterations:

screen464

So, minimal differences…

Another thing I tried was to boost the strength of the water on propagation, trying to reduce the attenuation… The results weren’t very good, but the propagation was very cool in GIF form:

river04

I feel I’m close to a solution, but I’m not exactly sure what to mess with next… A good night’s sleep will maybe give me some ideas… Smile

Now listening to “Impressions in Blood” by “Vader”

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