Spellcaster Studios

Make it happen…

Facilities and water…

Today I didn’t have much time available, so I focused on something I believed to be simple.

In the previous system, facilities like temples, pirate lairs, etc, would be generated after the terrain (and the water bodies) are generated, which meant that sometimes they would overlap… So, if we had the water bodies like so:

screen496

A facility to the north would be terrible:

screen497

Now, the system registers places where the rivers/water bodies can’t flow to (including the start area):

screen498

Had to change some variables, etc, but it was mostly dumb work… Smile

Also fixed a bug with the map display, and did some more research into the atmospheric effects… Currently particle systems is winning, although it has a series of small problems underlying it…

Now listening to “The Clouds of Northland Thunder” by “Amberian Dawn”

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