Spellcaster Studios

Make it happen…

Atmospheric effects

Just added atmospheric effects to the lava world, to simulate burning ash in the atmosphere…

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I feel it adds a bit of life to the scene, and I can reuse the same concept for the snow and rain on other levels…

I’m using a particle system that spawns on the camera… When the camera moves, the particles get spawned at a new location… If the camera moves too much (like a cut transition on a cutscene), it will spawn a lot of new particles at different stages in life…

There were other options to do the effect, using full screen rects for example (which would kill the fill rate), and I could probably do something smarter with the particles (only generate them in front of the camera instead of all around), but the performance is good enough this way…

Snow is easy to make with this system, although not so sure about the rain, though…

Now listening to “Sin” by “Moonspell”

Link of the Day: So this is what 75 million of development money buys you… Nice!

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