Spellcaster Studios

Make it happen…

Finally, some productivity…

Today was quite productive, although there’s not much outside changes…

Got the OpenGL multithreading error, and the cross-compiling support for ATI and nVidia GLSL working!

I was quite surprised with the OpenGL multithreading, it worked at first try, and it’s actually a quite big piece of code!

Anyway, also added the possibility of the player jumping to any planet he wants, provided he has fuel for it, which saves some time and frustration of going from planet to planet to reach a destination…

In one of the jumps I found this landscape, found it nice enough to share it with you guys:

screen530

Next stop is polishing the ice planets (which is much more fun than optimization and bug-fixing)…

Now listening to “Crack the Skye” by “Mastodon”

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