Spellcaster Studios

Make it happen…

Random name generation

Still working on the random name generation, not 100% happy with the results…

So far, the system with best quality is based on probability. I give the system a list of “good names”, and he builds a dictionary of probabilities, which describe the probability of character Z to come after character Y, after character X.

While the results are “not terrible”, I’m still not satisfied with them. Here’s a sampling:

arsaus
erbet
ebarai
betaina
lassan
kladon
mithrumia
etaandora
iburgos
llewor
sihnos
erequara
cygna
landia
entess
gamint
woria
rtrai
ahiigna
mwork
ltitun
ptelus
rayailux

Some of them are unpronounceable, and this already had some pruning in terms of fine tuning the dictionary. And it doesn’t work at all for my purpose, which is different types of dictionary for different types of planets!

This would be good enough for the game, I’d say, but I like this kind of challenges, so I’m going to investigate this further: going to try using phonemes instead of just letters. The system is roughly the same, it just categorizes things differently…

Now listening to “Valley of the Damned” by “Dragonforce”

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