Spellcaster Studios

Make it happen…

More polish and bug fixing…

As the title indicates, mostly that kind of work…

The bugs were mostly small things, like the way one of the voxel faces UVs were not correctly mapped, moving the near plane of the camera when it was too close, etc…

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Also polished some things related to the camera controls… Now the character will turn the right away, depending on the camera orientation.

I also played the initial part of the game again, and I’m not really happy with it… It doesn’t grab the player as much as it should… It’s the beginning of the game, so the player should get excited… The excitement of the game builds up during the game, but those first moments are crucial, so I might need to redesign it…

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Now listening to “A Matter of Time” by “Voicians”

Link of the Day: Here’s a really good read about a full working game-worthy rendering pipeline… It filled me with ideas about my own, but I need to stop adding stuff to the task list! Smile https://interplayoflight.wordpress.com/2015/04/08/the-rendering-technology-of-skysaga-infinite-isles/

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