Spellcaster Studios

Make it happen…

Balancing the electro-cannon

Today I’m fiddling around with the electro-cannon… This is a weird weapon, because it works differently if the player fires hit or the enemies…

When the player hits an enemy with the electro-cannon, they get stunned for a short while… When the player is hit, it just takes damage…

screen586

I wasn’t happy with it… The electro-cannon is a weapon that when fired by the enemies always hits, so the damage from it had to be low, but that made it be kind of without flavor.

So I decided to add a knockback to it:

electro_cannon

It makes it a bit more fun, especially if a lot of enemies are using it… Smile

Now listening to “The Seventh Life Path” by “Sirenia”

Link of the Day: I was never very excited about the prospect of virtual/augmented reality, beyond the normal gimmicky thing, but looking at these Microsoft demos at Build 2015, that changed… I want a HoloLens now!

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