Spellcaster Studios

Make it happen…

Boom! Grenade work!

As the title indicates, today I was working on the grenades… First, I added a shockwave to the flash grenade (or else the explosion looked a bit silly), then I fixed a problem with the grenade path (wasn’t taking in account the difference in height between who threw it and the target position, so it usually flew over the target).

screen596

Finally, changed the grenade gameplay slightly… Now, when the grenade bounces, if there’s an enemy nearby, it will detonate immediately, instead of using the timer… It’s not as “accurate”, but it’s more fun and usually what is intended (on both sides).

On the day this blog post comes live, I’m coming back from Edinburgh, in which I probably had a lot of fun, so work on the game will resume… Smile

Now listening to “Inception OST” by “Hans Zimmer”

Link of the Day: This looks just like my cup of tea!

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