Spellcaster Studios

Make it happen…

Weapon balancing

Today I didn’t have much time, so I spend just an hour or so balancing weapons (mainly firing rates, etc).

Some of the difficulty is understanding why isn’t a weapon firing, when the enemy has two weapons…

For example, the enemy I’m testing now has a machine gun and thermal grenades, so he takes the largest of the ranges to know where he should stand, but the range of the grenade is much larger than the machine gun, which means that if we place ourselves correctly, he will not shoot the machine gun… This is something I have to look at…

screen597

I also have to consider the overheating of the machine gun, etc…

This is a bit of busy work, and I’d rather make new code and functionality, but this is extremely important for the game, so I need to be very careful with the parameters, so I don’t spoil the game further ahead or before this moment…

Now listening to “Halo OST”

Link of the Day: These are some awesome timelapses of someone building areas for games, really neat stuff:

Comment