Spellcaster Studios

Make it happen…

Water and lava flow on editor

Still working on getting the lava and water flow to be automatically generated on the editor…

Had huge problems getting the UV mappings to work properly:

screen607

In case you’re thinking “what am I looking at?”, you’re looking at something finally working… All water should be black and the edges should go to yellow…

Now I need to compute the water flow itself… This will be complicated, but basically I’m going to use the edges are “repulsors” (like I do on the swamp), but also try to account for differences in height to generate pseudo flows…

Then I’ll have to combine this with the existing flow maps… If this is part of a map, it must combine in a different way from when it is a single map… And then there’s the multi-height issues and the multiple lava/water type (they use the same flow texture)…

So a lot of work to make this work properly… :\

Now listening to “The Congregation” by “Leprous”

Link of the Day: This looks super-sweet, a FTL-like game that fixes most of my issues with FTL (and has much more stuff in it!):

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