Spellcaster Studios

Make it happen…

Finished the flow merge…

Today I finished the merge of the flow…

First I had to deal with a bug:

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This only happened with the OpenGL renderer… Ended up being quite simple, was just looking in the wrong place! I theorized the problem was with the generation of the flow map, since it was the only thing I changed lately… Ended up not being that at all, but the way the emissive color got modulated with the texture color!

screen617

After this I just made the flow map merging work on all maps, and fixed a couple of small bugs in the caves as well… So, next step is heightmap import…

Now listening to “Irrational Anthems” by “Skyclad”

Link of the Day: Allegedly, the first 1-bit HD game ever… It looks pretty cool!

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