Spellcaster Studios

Make it happen…

I’m the worst at time-management…

How can someone spend 3 hours just fine tuning miniscule things on an intro screen?!

I have no idea how, but I know I just did!

First it was disabling the ambient occlusion with the distance (because it gets very noisy, especially with the density of voxels on the intro logo)… Then it was fine tuning times so that the music has more impact… Then it was a small detail on the portal shader… And so on, and so on…

When I looked at the clock, 3 hours had gone by, and the changes are the kind of thing only I really notice…

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Anyway, the intro is really done now, and I can move on to another item on my ever-changing list (but never shrinking…)

Now listening to “City of Heroes” by “Kiske/Sommerville”

Link of the Day: This is really impressive realtime graphics… Wish I could spend a lot of time just playing around with this sort of thing… Should have gone into R&D! Smile

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