Spellcaster Studios

Make it happen…

Integrating audio

Today I integrated the new audio engine with the rest of the game… It worked fine, except for some minor bugs…

I’m thinking of adding 3d sound, it’s a simple enough change, not sure if it’s actually a good one, since most of the audible elements are on screen at the same time and are at about the same distance from the camera…

screen634

Unfortunately, working on this made me painfully aware of how much audio effects I still need to work on!

Now listening to “Widow’s Weed” by “Tristania”

Link of the Day: I loved “Pixel Junk: Shooter“, so this PDF with some insight on how they did the fluid dynamics is quite neat: http://fumufumu.q-games.com/gdc2010/shooterGDC.pdf

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