Spellcaster Studios

Make it happen…

Environmental audio effects

FMod is such a simple and effective API, I couldn’t resist in adding some environmental audio effects…

So now, on the caves, there’s a small echo effect, and on asteroid areas, we have some sound filtering, which mutes the high frequencies… It’s a small detail, and I think players would only really notice it if they transited between areas during gameplay (instead of going through the space ship). Still, I feel good making it! Smile

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Now listening to “Heroes” by “Sabaton”

Link of the Day: Never played the predecessors of this one that much, but this looks amazing… From the gameplay footage, it really “feels” like Star Wars!

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