Spellcaster Studios

Make it happen…

The action mapper

Two things I was still missing from the core tech was the ability to redefine keys (not everyone likes my layout, of course, and people with keyboards different from QWERTY might have some difficulty using WASD), and controller support.

For both of these, I need to build an action mapper.

This is an abstraction layer that allows to say that the key associated with the action UP is ‘W’, and that moving the left analogue stick forward also has the same effect.

So today I spent it building the basis of this…

There’s still some problems to solve, especially regarding aiming… In the current game state, the mouse aims the shots… With a controller, I’d need to use the right analogue stick to aim, but then the player looses the verticality, which might be complicated in certain environments… Need to think this one through…

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Also finished making my portfolio, if you want to take a look: http://www.shadowcovenant.com/portfolio. If you are interested in a game developer or software engineer, just give me a shout! Smile

Now listening to “Skills in Pills” by “Lindemann”

Link of the Day: This demo is pretty sweet, considering it’s done in a ZX Spectrum Enhanced:

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