Spellcaster Studios

Make it happen…

Work, work, work…

Note to self: always do ASCII/binary save game code in parallel, or using some sort of abstraction… :\

Actually, I usually do this, a bit more data-driven approach than with this game, but since this game is a the Frankenstein of games, I’m paying the cost (technological debt) yet again…

This game would have been done twice over if I’d made it with Spellbook/SurgePlayer/SurgeEd almost two weeks ago… Surprised smile

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Anyway, still working on the binary savegames, now the loading part… Hopefully I’ll be done tomorrow (even that I’m writing this about one week before you read it, and I’m going with my wife on micro-vacations to celebrate our anniversary tomorrow)… Time on the Internet can work weird! Smile

Now listening to “Master of Rings” by “Helloween”

Link of the Day: The level of awesome of this website is soooooo high… Don’t know how accurate it is, but even if all data is made up, it’s extremely cool: http://map.norsecorp.com/

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