Spellcaster Studios

Make it happen…

More static analysis

Finished up the static analysis and fixed all of the issues, except a real no-issue with an external library…

The crash I was getting on Mac seems to be gone as well, but I need more testing to make sure…

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As I’ve mentioned, my life has taken a bit of turn in the last couple of months, so don’t be surprised if updates are a bit erratic for the coming month or so… I’ll be working on the game as much as I can, just not sure how much time I can dedicate… I also have a logistics problem, since the machine I use for Mac and Linux porting belongs to the company I currently work for and is closing down… I’m going to try to buy it from them (they’re old machines), but if I can’t, I’ll have to figure out some other solution for this problem…

Now I’m just fixing the initial part of the game, improving the sounds and adding a “shader quality” option on the game so I can get a working Mac build to the artist…

Now listening to “Vocalo Zanmai” by “Wagakki Band”

Link of the Day: An amazing presentation from Guerrila Games regarding the cloud system of Horizon Zero… Really neat stuff there: http://www.guerrilla-games.com/publications.html

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