Spellcaster Studios

Make it happen…

Shader quality

Just added a shader quality system to the game, so that some shaders can be customized for less-powerfull GPUs (like the one I have on my Mac).

Currently, only the ambient occlusion stuff is affected by it (since the Mac seems to be sampling-limited). So, without AO:

screen693

Maximum shader quality:

screen694

Minimum shader quality:

screen695

Not amazing, but still looks better than no ambient occlusion (especially from far away).

Now listening to “Keeper of the Seven Keys, Part 1” by “Helloween”

Link of the Day: Amazing opening cinematic… Too bad I just bought a PS4 (and I’m very happy with it!):

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