Spellcaster Studios

Make it happen…

Organizing work

Today I spent my dev time looking at all the suggestions, comments and feedback I received from Game Dev Camp yesterday…

There’s a ton of stuff to work through, but most of it is quite simple, just tweaks and adjustments…

There’s just one I have no clue on how to address: the area transitions… Some players got confused when the player transitioned from one area to another, it wasn’t clear they were moving from one area to another, they thought the game field was rotating or something…

So I’m trying to figure out how to make this more evident, without having to having to render both areas at the same time (or having them available at the same time… there might be a loader from one area to another, if the game didn’t have enough time to compute it yet)…

Hopefully, tomorrow I’ll get back to true development of Gateway, reenergized from this event!

Now listening to “Book of Souls” by “Iron Maiden”

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