Spellcaster Studios

Make it happen…

More bug tracking…

Busy squashing bugs… Most of them are quite small stuff that was more nuisances than actual bugs, but in the last couple of weeks I’ve found some “big” stuff.

One of these was some conditions where the story planets couldn’t be generated properly, which meant the game would get stuck in the generation phase… That one’s fixed, was just a matter of having enough fallbacks… Note that I generate the galaxy, then choose planets that fit the story, I don’t generate the galaxy based on the story… On hindsight, that might have been a good idea…

One long standing bug was the loader not showing up during loading… Now that’s sorted… It’s fun because the root cause was quite simple, but it should happen all the time, not just on release/final builds…

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Also fixed a couple of crashes (bad edge cases, easy enough), some issues with the spawners (they would spawn even if the player was in a cutscene), and some bad generation of camps (they’d spawn on top of the temples in some cases)…

Still have about another 20 or so bugs/features to polish to have a version that fixes most of the issues that came up on the Game Dev Camp… Then I can do a “pause” of sorts and work on a feature instead of just bug work…

Now listening to “Paradise in Flames” by “Axxis”

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