Spellcaster Studios

Make it happen…

Meet the team!

Making a game is for me the supreme collaborative effort: you have to involve programmers, artists, sound people, testers, writers, etc… Even if you’re working solo on a game, you always have other people giving their opinions…

So, the team is pretty important in any game development, and that is why I decided to present the team behind Grey.

There’s a common history for us, and that is Spellcaster Studios. All of us have worked in Spellcaster Studios (back when it was an actual company), and 75% of us are founding members…

So, without further ado, I give you the team:

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Carlos “Elaiwon” Oliveira: The tyrant behind our efforts… Carlos does a bit of everything from coding to producing, but more importantly, he keeps me and the rest in line, focusing on actually making the game, instead of going “oooh, this is cool, what about if I can make another shader…”. He’s one of the co-founders of Spellcaster Studios, and he was actually the one that got us to take the idea of making a game into reality… before that, me and Rincewind would spend our time talking about making games, instead of actually developing them!

He’s got a background in telecom engineering, but one of his big dreams in life was producing movies… when I started talking to him about games, he found out that games are way better, and decided he wanted to produce games instead… Poor misguided soul… Smile

 

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Diogo “Covenant” Andrade: This is me… I’m the (main) game designer, besides doing programming. I’m also the co-founder of Spellcaster Studios, an idea that was brewing in my head since I was about 10!

I’ve got a background in software engineering, and loads of work in about all fields of it (but mainly multimedia and telecom-related software)… I’ve been in love with game development since I saw my first ZX Spectrum game: “Tennis Cup”, but it took someone a bit more realistic to actually get me to do something in that field for real…

 

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Diogo “Rincewind” Gomes: Le artiste… He’s the artist behind everything we make: concept art, modeling, texturing, skinning, animating, UI work, everything! He’s also a co-founder of Spellcaster Studios (and another victim of my game development ideas back in the 90’s).

He’s got the most eclectic background of us all, spanning from the the Naval Academy, physics, architecture and arts… Like all artists, he’s a bit spacey! Open-mouthed smile

 

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Joana “Nimue” Gomes: Another programmer, she shares the programming duties… She was actually the first employee of Spellcaster Studios (besides the founders, of course). She came for an internship about 6 years ago, and she loves us so much she couldn’t leave!

She has a background in arts and in New Communication Technologies, which makes her the ideal person to work in GUIs all the time… Winking smile

 

So here it is, the team behind Grey… Of course, there will be more people involved in the game; we’ll need sound and music, testing, etc… But this is the core people that get together after work hours, wasting their free time to make Grey a reality!

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