Spellcaster Studios

Make it happen…

Indie Speed Run

 

Since I haven’t been able to work in games lately (been too tired to get home and program), me and Rincewind decided to take part of of the Indie Speed Run to get rid of the no-game-dev jitters I’ve been feeling…

It’s a competition for a team of 1 to 4 people to develop a game in 48 hours from scratch that has to incorporate some variable (which we have no idea what they are; they’re only given when we start the actual development, and we have 48 hours from then to deliver a game).

Jury includes some illustrious members of the indie game industry, so it’s a good opportunity to maybe get some professional evaluation of our skills.

Anyway, since I was very rusty in terms of programming games, I’ve decided to just build a small test scene to see if I still remember how things work… This is the result:

pre_compo

That’s a skybox, some cubes with shadowing and a bump-mapped transparent sphere, all animated…

The frame rate is low because I’m running in debug mode on this test…

We have no idea on what we’re going to build, although I’m hoping that the variables will allow for some sort of abstract turn-based game, since I think they’re easier to build in a limited timeframe.

I tried recruiting a friend to make the music, but apparently he’s not that good of a friend (passive-aggressive statement) Smile, so I’ll have to think of something…

Anyway, I’ll post the progress here, see if we have some life back into this blog!

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